

With that said, as you explore dungeons and make your way throughout the game, you’ll have to fight plenty of monsters. You use an on-screen control pad to navigate, which doesn’t feel terrible for once, or you can tap where you want to go along the path before you.īetween combat options and regular gameplay, there's a lot to keep track of, which keeps you on your toes It’s a much more streamlined method of pushing players to their next objective, with icons representing houses to enter, monsters to fight, and dungeons to explore. As you make your way through the story, you’ll explore a hub-like over-world that has clearly-marked points of interest to investigate. The game plays out much like you’d expect a turn-based RPG would. They’re surprisingly detailed and move fluidly, with a level of detail I simply didn’t expect to be translated for the mobile version of the game, which originally landed on consoles and PC.įrom your characters’ portraits to their sprites, they exude personality and uniqueness, and you feel as though you’re on the precipice of something epic as each new character is introduced. The Western fantasy-inspired landscape is rife with locations to explore in the background and foreground, but even more dazzling are the characters themselves. What begins as a modest journey throughout the landscape to find Gully’s father after their airship crashes turns into a much deeper story as you traverse the landscape.įrom the first few moments of the game, it’s clear that plenty of work went into making it lush and believable. Along the way, the pair rendezvous with swordsman Garrison, rogue Red Monika, and mage Knolan as their paths cross with a group of enemies led by the sorceress Destra, who wants to take all the land’s mana for herself.
